Collaboratives & Internships

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StudioX: Real Films. Real Credits. Real Impact.

When you collaborate on StudioX projects, you work in a real studio production pipeline. Whether you study on campus or online, you contribute directly to films alongside professional filmmakers. Many of these projects go on to win awards at top festivals and competitions.

Every student artist earns on-screen credits and IMDB listings. These credits go straight into your demo reel. You’ll graduate with more than a portfolio; you’ll have verified credits on real films that prove you are ready for the industry.

Advisory Board

Twice a year, we meet with an Advisory Board composed of award-winning artists (mostly alumni) who are currently working at the world’s top-performing studios.

  • Azra is an award-winning filmmaker, experienced Unreal Engine Artist, and Compositing Supervisor with a demonstrated history of working in the motion pictures and film industry. Skilled in on-set production, on-set supervision, lighting, virtual production, and post-production. Experience with Unreal Engine, Python, environment creation, FX, Nuke, Houdini, Vue, Realflow, Maya, and Node-based compositing. Strong arts and design professional with a Bachelor of Arts (B.F.A.) focused in Visual Effects from Academy of Art University and an A.A in Cinematography and Computer Science.

  • Pavani is a highly accomplished CG Supervisor currently working on James Cameron’s Avatar: Fire and Ash. She most recently contributed to Avatar: The Way of Water, building on her earlier supervision of the underwater sequence in Alita: Battle Angel (2019) and playing a key role in the development of Wētā FX’s next-generation water pipeline.

    Previously, Pavani served as CG Supervisor on Avatar: Flight of Passage (2017), the award-winning 3D flying-simulator ride at Disney’s Animal Kingdom. The project earned a Visual Effects Society Award for Outstanding Visual Effects, with Pavani leading the team in designing a bespoke pipeline to deliver every detail of Pandora’s immersive stereo 10K 60FPS environment.

    Pavani’s journey with Wētā FX began as a Lighting Technical Director on Avatar (2009). She went on to become Lead Lighting Technical Director on Rise of the Planet of the Apes (2011) and CG Supervisor on The Hobbit trilogy (2012–2014). Drawing on her architectural background, she also led the creation—and eventual destruction—of the post-apocalyptic CG world in Maze Runner: The Scorch Trials (2015).

    Pavani began her visual effects career at Rhythm & Hues Studios in Los Angeles, where she contributed look development to the Academy Award–winning film The Golden Compass (2007).

  • Accomplished Digital Artist and Storyteller with 25+ years of experience in the Motion-Picture and TV industries.

    Projects Include:

    • Steps (Netflix Animation) – Art Director
    • Super Girl (Encore) – Set Design (model, surfacing and VFX)
    • Laika:
      • Wildwood – Set Design, World Build and Layout
      • Get Back – Look Development Artist (Environment/Set Design and Costume)
      • Missing Link – Sr. Digital Artist, Sr. Texture Artist, and Look Development Artist
      • Kubo – Production Designer, Set Designer, Look Development
      • The Boxtrolls – Production Designer, Layout, PreVis.
      • ParaNorman – VFX Supervisor, Matte Painter, Look Development.
      • Coraline – Seq. Art Director (Starry Night), Director of Digital Design
    • Will Vinton Studios – Director of CG
    • Metropolis Digital – Founder, Partner, Creative Director, VFX Supervisor

    Freelance projects Include:

    • Commercial (TV) – Art Director, Animation Director, Sr. Digital Artist, Producer
    • The Visitor (TV) – VFX Supervisor, Compositing
    • The Alchemist’s Letter – Art Director, Digital Artist, Compositing
    • The Mouse that Soared – Lead Creative, Producer, and Compositing
    • First Bloom – FX Lead, Compositing
    • Fox Kids (Multiple projects) – VFX Supervisor, VFX Producer, Compositing
    • Final Fantasy: The Spirit Within – Texture Supervisor and Lead Artist
  • Dan is currently on-set Visual Effects Supervisor on the Avatar sequels, where he is leveraging his 15 years of experience in both game and film visual effects working with directors to help create new virtual production techniques and workflows.

    The real-time nature of the virtual set production environment taps into his knowledge of real-time engine/pre-rendered pipelines and how to connect them to modern film VFX workflows.

    Through his time at Wētā FX, ILM, Sony Imageworks, Dan has worked on blockbuster franchises like The Avengers, Pirates of the Caribbean, and Avatar. He has also contributed to the VFX of multiple full length animated features including Happy Feet and Hotel Transylvania. Dan is an active member of the Academy of Motion Pictures Arts and Sciences as well as the VES. In 2010, he won a Visual Effects Society Award for his role in creating the jungles of Pandora for Avatar.

    Dan’s storytelling work goes beyond feature films and includes supervising on the animated shorts that helped launch the highly successful game Overwatch, as well as cinematics for the franchises of World of Warcraft, Starcraft, Diablo, Heroes of the Storm and Hearthstone.

  • In addition to being an award-nominated visual effects supervisor, Jan Philip Cramer has earned a reputation as one of the most successful and innovative animation directors in the industry.

    Since joining Digital Domain, Phil has excelled at projects that feature creature and facial animation, including full CG characters. First as an animation manager and then as Head of Animation, Phil has overseen some of the top animators in the world as they redefined what was possible in visual effects and animation. He also has a proven track record in streamlining existing VFX processes to create new workflows that can retain, and even surpass the highest levels of quality.

    During his 15-year career at Digital Domain, Phil has received award recognition multiple times, including a VES Award win for his work on the digital character Thanos in “Avengers: Infinity War.” While head of animation, Phil oversaw 43 projects for Digital Domain, ranging from blockbuster features and episodics to games and advertising. His credits include “Deadpool,” “Ender’s Game,” “X-Men: Days of Future Past” and dozens more. He also acted as animation lead on James Cameron’s “Avatar” while at Weta, and served as animation director on Marvel Studios’ “Avengers: Endgame” for Digital Domain

    After transitioning to full-time visual effects supervisor, Phil oversaw Digital Domain’s visual effects work for the Marvel Studios’ series “She-Hulk: Attorney at Law,” for which he earned a VES Award nomination for Best Animated Character. He is currently overseeing a new project that will be announced soon.

  • My experience as VFX supervisor includes more than 40 films and TV productions, both on-set and in-house, collaborating with directors, producers, cinematographers and editors, advising, supervising VFX teams, reviewing shots, budgeting and managing resources and schedules.

    As Head of 2D at FuseFX I managed a large team of compositors and matte painters working on multiple TV and film projects.

    As Director of Training and Artist Development I designed and managed training platforms and developed learning initiatives and lead collaborative program for the Pitch Black group (FuseFX, FOLKS VFX and El Ranchito).

    My first book, The Filmmaker’s guide to Visual Effects, was published by Routledge/Focal in 2017, 2nd edition published in 2024. My second book, The Complete Guide to Photorealism was published by Routledge in 2021.

    I received a primetime Emmy Award and two VES Awards as VFX Supervisor on HBO’s Boardwalk Empire.

    I am an adjunct professor at the School of Visual Art since 2013.

    For 15 years I also wrote music for theater. But that’s another story.

  • Landis Fields is an Emmy Award-winning artist currently working as the Real Time Principal Creative on Lucasfilm’s hit Disney+ series, The Mandalorian, created by Jon Favreau. He received the Visual Effects Society (VES) Award for ‘Outstanding Model in a Photoreal or Animated Project’ for his contributions as well as the Emmy™ Award for ‘Outstanding Special Visual Effects’ on The Mandalorian and the Emmy™ Award for ‘Outstanding Special Visual Effects In A Season Or A Movie’ for The Book Of Boba Fett. Fields began learning 3D while enlisted in the United States Air Force as an F-16 Avionics Specialist. After his enlistment, he enrolled at the Academy of Art University to further his knowledge of fine art and computer graphics. Possessing a strong interest in the production pipeline as a whole, Fields accepted an internship at Giant Killer Robots which jump-started his career as a generalist. He joined Lucasfilm Animation in 2007 working with Dave Filoni on the award-winning animated series, Star Wars: The Clone Wars. When the series wrapped, he joined Doug Chiang’s CG Art Department at Imagemovers Digital. Fields returned to the Lucasfilm family in 2012 joining ILM’s digital model shop. He received the VES Award for ‘Outstanding Models in a Photoreal or Animated Project’ for his work on BB-8 for Star Wars: The Force Awakens. Fields later transitioned to Postviz Supervisor on Marvel’s Doctor Strange working with Visual Effects Supervisor Richard Bluff, which earned the duo a VES nomination for ‘Outstanding Virtual Cinematography in a Photoreal Project’ for the New York Mirror Dimension. Shifting his sights to cutting-edge, real-time graphics, Fields next worked on the wildly popular attraction Millennium Falcon: Smugglers Run for Disney Parks. His unique combination of creative and technical skills, partnered with a passion for collaboration and innovation has lent itself well to the continuously evolving world of Real-time Design, Virtual Production, and Real-time VFX.

  • Michael is an accomplished animation supervisor and character animator with nearly 20 years of industry experience in both television and feature animation. Throughout his career, he has contributed to multiple Academy Award- and Emmy-winning films and series.
    Michael holds a BFA in Illustration from Syracuse University and an MFA in Visual Effects and Animation from the Academy of Art University. He began his career at Nickelodeon Animation Studios as part of their in-house pre-production team, quickly advancing to a leadership role and overseeing the animation pre-production of seven different shows.

    Currently, Michael is the Head of Animation at Walt Disney Animation Studios, where he has also served as an animator and animation supervisor for over 12 years. His feature film credits include Wreck-It Ralph, Frozen, Big Hero 6, Zootopia, Moana, Ralph Breaks the Internet, Frozen 2, Raya and the Last Dragon, Encanto, Strange World, Moana 2, and other unannounced projects. He has supervised animation on iconic characters such as Baymax, Olaf, and Searcher. Michael’s contributions to animated shorts include Frozen Fever, Olaf’s Frozen Adventure, Inner Workings, Once Upon a Snowman, and Olaf Retellings.

  • Supervisor with over 25 years in the Visual Effects industry on over 40 feature film and television projects.

    With an extraordinary career spanning Blue Sky Studios, Framestore London, MPC, and currently at Wētā, Jason has held pivotal supervisor roles on blockbuster films including the Avatar and The Hobbit trilogies, Guardians of the Galaxy, and The Avengers. His exceptional talent and industry expertise will be invaluable to our team. As a sequence VFX, CG, and Motion Graphics supervisor, Jason’s insights will be instrumental in advancing our department’s commitment to excellence, innovation, and preparing students for thriving careers in the visual effects and animation industry.

  • Christian began his career as an art director for one of the world’s biggest advertising agencies, crafting unique work for clients such as Sony and Adobe. Working with high-profile clients to create beautiful, memorable imagery served him in excellent stead when he decided to pivot to VFX in the mid-2000s. He graduated from San Francisco’s Academy of Art University with a Masters of Fine Arts in 3D Animation and Visual Effects and launched his VFX career with The Orphanage, before joining Framestore in 2007.

    Since then, he has worked on a huge range of titles, including The Dark Knight, Quantum of Solace, Where The Wild Things Are, Avatar and the Oscar-winning Gravity. Christian made the move to Montreal in 2013 and quickly established himself as a key member of the studio’s senior team, supervising titles such as Paddington, Alien: Covenant, Mary Poppins Returns, Captain Marvel, The Aeronauts and the BAFTA-winning His Dark Materials.
    He recently completed work on 1899, a major episodic project for Netflix that utilized Europe’s largest LED volume facility, where he led a team spanning concept art, visualisation, virtual production and VFX. Christian is now working on a new project set to be released soon.

    Spring Awards
    https://youtu.be/1A4te0ccH5g?si=zYpcAPM0Kre58eJo

  • Marcelo Vignali is one of the most respected creative executives, production designers, art directors, and visual development artists currently working in the world of animation. Formally trained as an illustrator, Marcelo has helped create many classics throughout his year career, such as Disney’s Mulan, Lilo & Stitch, Brother Bear, and Sony Pictures Animation’s Surf’s Up, Hotel Transylvania and Spider-Man, Into the Spider-Verse. As well as having worked in themed entertainment as a Disney Imagineer, helping to create ToonTown.

    As the Art Director of Visual Development at Disney Television, Marcelo brought his experience at the executive level and helped rewrite the development process, hired and trained the development team to create new and exciting content for Disney Jr. Disney Channel, and their streaming service Disney+.

    Marcelo has twice been nominated by the International Animated Film Association (ASIFA) for Production Designer of the Year, once for his work on Surf’s Up, and again for his work on Hotel Transylvania.