Animation and Visual Effects (MA)

The MA program provides students an opportunity to work in 2D Animation & Stop Motion, 3D Animation, 3D Modeling, or Visual Effects, while focusing on storytelling with an emphasis on exhibiting technical skills and eliciting emotional responses.

Master of Arts (MA) Degree
Major Classes

This program is available online and on campus

ANM 604

Cinematography for VFX Major/3

Setup lighting, green screen, and tracking markers the way professional VFX supervisors understand for both studio post-production and Indie type "guerrilla" filmmaking. You'll learn new digital camera operation and sensor types and how to best record on set VFX elements for successful compositing and integration with digital elements.

ANM 605

Layout Design for Animators Major/3

Gain perspective. To learn the size and structure of an animation film production unit, you'll analyze animated feature films, focusing on layout design, value, and structure.

ANM 610

Figurative Concepts Major/3

Master your ability to draw proportionally accurate figures, both nude and clothed, for entertainment art. You'll study anatomy, proportion, foreshortening, construction, movement and gesture, making simple still lifes and tonal self-portraits.

ANM 612

Traditional Animation Principles and Pipelines Major/3

Experience what it's like to work as an assistant animator. To increase your ink and paint skills, you'll learn digital and traditional tools to create a finished full color scene from rough animation.

ANM 620

Advanced Character Animation Major/3

Explore computer animation theory, focusing on character development. You'll study traditional animation techniques, motion and animation vocabulary, secondary motion, and line of action.

ANM 623

3D Modeling and Animation 1 (Maya) Major/3

Learn to navigate this complex 3D software and its many tools and workflows as they are used in major animation and VFX studios, preparing you for specialized study in the track of your choice.

ANM 629

Fundamentals of Lookdev and Lighting Major/3

Learn how to render beautiful animations, just like your favorite studios. You'll learn core principles of looked and lighting, including painting in 3D, how to work with BRDF shaders, linear lighting, animation caches, compositing of render passes, and much more.

ANM 630

Node-Based Compositing 1 Major/3

Learn advanced compositing techniques such as keying, float color space, and tracking. You'll focus on developing your artistic eye, attention to detail, troubleshooting skills, and maintaining rigorous image quality standards.

ANM 632

Hard Surface Modeling 1 Major/3

Explore the different types of geometry in Maya (polygon, nurbs, and subdivision), focusing on polygonal and subdivision surfaces. You'll get the basic and advanced tools needed to enhance the modeling experience in Maya.

ANM 633

Character Design for Animation Major/3

Produce animation for TV, features, games, and storyboards. Working from live models, you'll maintain a sketchbook showing your design flexibility, sequential drawing for animated performance, line-of-action, and volume control skills in a variety of styles.

ANM 636

Organic Modeling Major/3

Master modeling techniques like texturing, shading, and character set-up. Using nurbs, polygon, and subdivision modeling, you'll finish at least one demo reel of quality modeling for your final project. (This course is cross-listed with ANM 313.)

ANM 640

Advanced Lookdev and Lighting Major/3

Lighting can determine both what the audience sees and how they feel. You'll learn advanced lookdev techniques, such as grooming hair and rendering cloth fibers down to the thread level, as well as advanced lighting techniques and tricks of the trade used by cinematographers to create stunning animated shots. (This course is cross-listed with ANM 353.)

ANM 648

2D Digital Cutout Major/3

Gain various ink, paint, and compositing skills to work in digital commercial animation production. You'll learn storyboarding, animatics, painting, compositing, and post-production. (This course is cross-listed with ANM 368 and ANM 848.)

ANM 652

Introduction to Rigging Major/3

Gain skills to setup 3D characters for animation. Starting with the basic concepts of rigging you’ll move to more complex topics like FK/IK creation, spine setup, and how to work with deformers.

ANM 656

Organic Modeling 2 Major/3

Model organic characters like professional visual effect studio modelers. This course further develops comprehensive instruction in Zbrush software for high resolution organic modeling. Course concepts include model retopology, character concept design, polypainting and texturing, transform and decimation tools, and rendering model turntables. (This course is cross-listed with ANM 413.)

ANM 658

Real-Time Animation and Visual Effects Major/3

This course will introduce you to the virtual animation and visual effects production pipeline. This course will teach you how to work in Unreal Engine and why we use it in virtual production. We will explore the proper real-time production methods, how to work with physical VR trackers, and how to incorporate green screen as well.

ANM 680

Color Scripting Major/3

You'll use cinematic composition, atmospheric use of color, and color continuity to complete a sixteen-frame color script. (This course is cross-listed with VIS 380 and ANM 880.)

ANM 682

Hard Surface Modeling 2 Major/3

Concentrate on NURBS modeling. You'll learn to convert NURBS models into polygon models and explore the differences between polygonal and NURBS modeling. (This course is cross-listed with ANM 412.)

ANM 685

Storyboarding Principles Major/3

Become an illustrative storyteller. Taking a step-by-step approach to story development, you'll study the structural elements of storytelling, storyboarding formats, motion and animation, animatics, and character development.

ANM 686

3D Character Animation 1 Major/3

Learn the unique character animation techniques of different professional studios. You'll study real-world weight, physics, object interaction, pantomime, character sketching, and motion analysis to animate 3D characters.

ANM 687

3D Character Animation 2 for Animators, Riggers Major/3

Animated characters come to life when we can see them thinking. You'll learn the principles and techniques of acting and subtext in animation as well as dynamic physical action and cycles. (This course is cross-listed with ANM 321.)

ANM 688

Traditional Animation Major/3

To master the twelve principles of animation, you'll learn its terminology and history and practice storyboarding and character forms.

ANM 692

Traditional Animation 2 Major/3

Strengthen your knowledge of animation. Focusing on inbetweening, flipping properly, pencil pressure and consistency of drawing, you'll learn simple character design, simple storyboards, and to use work sheets.

ANM 770

Final Portfolio Preparation Major/3

Prepare for your future career by learning what's expected of the professional in the animation, visual effects, and game industries. As an MFA candidate, you'll gain communication, collaboration, networking, marketing, and workplace pipeline skills.

ANM 770A

Final Portfolio Preparation for Animators Major/3

Prepare for your future career by learning what's expected of the professional in animation. You'll gain communication, collaboration, networking, marketing, and workplace pipeline skills while polishing your portfolio.

ANM 787

3D Animation Studio Major/3

To thrive in the animation studio environment, you must meet deadlines, utilize proper workflow, and maintain efficient professional practices. You'll be given individually tailored critiques, assignments, and directorial notes to help improve your work. (This course is cross-listed with ANM 820.)

FA 622

Anatomy for Artists Major/3

Understand the skeletal and muscular systems of the human body. You'll investigate the complexities of the human form to enhance your figurative drawing skills.

FASCU 620

Figure Modeling Major/3

You'll develop personal interpretations of the human form.

FASCU 632

Ecorche Major/3

Learn skeletal construction and musculature by sculpting an anatomical representation of the human body with the skin removed. Using plasteline figures, you'll explore morphology, structural concepts, and rhythmic proportion. (This course is cross-listed with FASCU 270.)

Degree Requirements

Unit RequirementsUnits
Major Coursework33
Graduate Liberal Arts3
Total36

MA ANIMATION & VISUAL EFFECTS DEGREE REQUIREMENTS

  • Successful completion of Final Portfolio Review
  • Minimum grade of C in all required 36 units
  • Minimum 2.0 cumulative GPA and the following Academic Study requirement:
    1 Art Historical Awareness & Aesthetic Sensitivity course

Additional Information

Program Learning Outcomes

Graduate students will meet the following student performance criteria:

2D Animation & Stop Motion - Traditional Animation

  • Demonstrate strong draftsmanship skills
  • Create pieces that showcase expression and emotion
  • Stage stories through effective camera placement choices
  • Apply the major principles of animation
  • Technical Skills - Demonstrate facility with animation technology and software
  • Presentation Skills - Clearly demonstrate project and workflow plan
  • Presentation Skills - Create a compellingly designed and well-composed review materials
  • Professional Readiness - Curate a cohesive portfolio or demo reel tailored to reflect industry standards for a desired position

3D Animation

  • Apply the major principles of animation
  • Create pieces that showcase expression and emotion
  • Stage stories through effective camera placement choices
  • Technical Skills - Demonstrate facility with animation technology and software
  • Presentation Skills - Create a compellingly designed and well-composed review materials
  • Professional Readiness - Curate a cohesive portfolio or demo reel tailored to reflect industry standards for a desired position

3D Modeling – Modeling

  • Convincingly model forms in 3-dimensions that demonstrate a thorough understanding of anatomy and sculptural form
  • Display a range of modeling skill sets including hard surfaces and organic
  • Create textures that will be applied to the surface of models
  • Produce industry-standard turnarounds and wireframes
  • Technical Skills - Demonstrate facility with animation technology and software
  • Professional Readiness - Curate a cohesive portfolio or demo reel tailored to reflect industry standards for a desired position

Visual Effects

  • Create shots or assets appropriate to the project aesthetic
  • Develop shots or assets for narrative power
  • Technical Skills - Demonstrate facility with visual effects technology and software
  • Presentation Skills - Clearly demonstrate project and workflow plan
  • Professional Readiness - Curate a cohesive portfolio or demo reel tailored to reflect industry standards for a desired position