Animation and Visual Effects (MFA)

The MFA in Animation & Visual Effects program focuses on developing skills in any one of the many areas of expertise within the animation and visual effects industry. The program educates students in all aspects of animation and visual effects, from ideation to post production. Communication, collaboration, and time management skills are emphasized throughout the program to ensure graduates are acclimated to the intense professional culture that awaits them.

Master of Fine Arts (MFA) Degree
Major Classes

This program is available online and on campus

ANM 604

Cinematography for VFX Major/3

Setup lighting, green screen, and tracking markers the way professional VFX supervisors understand for both studio post-production and Indie type "guerrilla" filmmaking. You'll learn new digital camera operation and sensor types and how to best record on set VFX elements for successful compositing and integration with digital elements.

ANM 605

Layout Design for Animators Major/3

Gain perspective. To learn the size and structure of an animation film production unit, you'll analyze animated feature films, focusing on layout design, value, and structure.

ANM 610

Figurative Concepts Major/3

Master your ability to draw proportionally accurate figures, both nude and clothed, for entertainment art. You'll study anatomy, proportion, foreshortening, construction, movement and gesture, making simple still lifes and tonal self-portraits.

ANM 612

Traditional Animation Principles and Pipelines Major/3

Experience what it's like to work as an assistant animator. To increase your ink and paint skills, you'll learn digital and traditional tools to create a finished full color scene from rough animation.

ANM 623

3D Modeling and Animation 1 (Maya) Major/3

Learn to navigate this complex 3D software and its many tools and workflows as they are used in major animation and VFX studios, preparing you for specialized study in the track of your choice.

ANM 629

Fundamentals of Lookdev and Lighting Major/3

Learn how to render beautiful animations, just like your favorite studios. You'll learn core principles of looked and lighting, including painting in 3D, how to work with BRDF shaders, linear lighting, animation caches, compositing of render passes, and much more.

ANM 630

Node-Based Compositing 1 Major/3

Learn advanced compositing techniques such as keying, float color space, and tracking. You'll focus on developing your artistic eye, attention to detail, troubleshooting skills, and maintaining rigorous image quality standards.

ANM 632

Hard Surface Modeling 1 Major/3

Explore the different types of geometry in Maya (polygon, nurbs, and subdivision), focusing on polygonal and subdivision surfaces. You'll get the basic and advanced tools needed to enhance the modeling experience in Maya.

ANM 633

Character Design for Animation Major/3

Produce animation for TV, features, games, and storyboards. Working from live models, you'll maintain a sketchbook showing your design flexibility, sequential drawing for animated performance, line-of-action, and volume control skills in a variety of styles.

ANM 636

Organic Modeling Major/3

Master modeling techniques like texturing, shading, and character set-up. Using nurbs, polygon, and subdivision modeling, you'll finish at least one demo reel of quality modeling for your final project. (This course is cross-listed with ANM 313.)

ANM 640

Advanced Lookdev and Lighting Major/3

Lighting can determine both what the audience sees and how they feel. You'll learn advanced lookdev techniques, such as grooming hair and rendering cloth fibers down to the thread level, as well as advanced lighting techniques and tricks of the trade used by cinematographers to create stunning animated shots. (This course is cross-listed with ANM 353.)

ANM 658

Real-Time Animation and Visual Effects Major/3

This course will introduce you to the virtual animation and visual effects production pipeline. This course will teach you how to work in Unreal Engine and why we use it in virtual production. We will explore the proper real-time production methods, how to work with physical VR trackers, and how to incorporate green screen as well.

ANM 670

Preproduction Major/3

Refine your thesis topic while learning the roles of pre-production artists. Working one-on-one with the instructor, you'll prepare to present midpoint reviews including a written thesis, concept drawing, character studies, storyboards, and story reels (animatics).

ANM 680

Color Scripting Major/3

You'll use cinematic composition, atmospheric use of color, and color continuity to complete a sixteen-frame color script. (This course is cross-listed with VIS 380 and ANM 880.)

ANM 685

Storyboarding Principles Major/3

Become an illustrative storyteller. Taking a step-by-step approach to story development, you'll study the structural elements of storytelling, storyboarding formats, motion and animation, animatics, and character development.

ANM 686

3D Character Animation 1 Major/3

Learn the unique character animation techniques of different professional studios. You'll study real-world weight, physics, object interaction, pantomime, character sketching, and motion analysis to animate 3D characters.

ANM 687

3D Character Animation 2 for Animators, Riggers Major/3

Animated characters come to life when we can see them thinking. You'll learn the principles and techniques of acting and subtext in animation as well as dynamic physical action and cycles. (This course is cross-listed with ANM 321.)

ANM 688

Traditional Animation Major/3

To master the twelve principles of animation, you'll learn its terminology and history and practice storyboarding and character forms.

ANM 691

Storyboarding for Film Genres Major/3

Learn to storyboard for a variety of film genres: comedy, drama, action, and musical. You'll gain a comprehensive skill set by drawing, staging, and creating story sequences for animation and live action production. (This course is cross-listed with ANM 370.)

ANM 697

Feature Animation Major/3

You will be guided through specialized assignments that focus on the artistry of animation. You’ll gain a deeper understanding of animation principles like timing, spacing, squash and stretch, arcs and anticipation, and use them to create fun exercises with bipedal characters.

ANM 770

Final Portfolio Preparation Major/3

Prepare for your future career by learning what's expected of the professional in the animation, visual effects, and game industries. As an MFA candidate, you'll gain communication, collaboration, networking, marketing, and workplace pipeline skills.

ANM 770A

Final Portfolio Preparation for Animators Major/3

Prepare for your future career by learning what's expected of the professional in animation. You'll gain communication, collaboration, networking, marketing, and workplace pipeline skills while polishing your portfolio.

ANM 772

Storyboarding for Cinematic Effect Major/3

Take a deep dive into how to structure interesting camera angles and impactful cinematic compositions for storyboarding. You'll learn how to draw, stage, and pitch story sequences for animated and live action storyboards. (This course is cross-listed with ANM 372.)

FA 622

Anatomy for Artists Major/3

Understand the skeletal and muscular systems of the human body. You'll investigate the complexities of the human form to enhance your figurative drawing skills.

FA 626

Chiaroscuro Major/3

Apply classical drawing principles to render a 3D form. You'll dive deep into the five-value system of tonal rendering, composition, value pattern, variation of form, cast shadow edges, and light and shadow relationships.

FASCU 620

Figure Modeling Major/3

You'll develop personal interpretations of the human form.

FASCU 632

Ecorche Major/3

Learn skeletal construction and musculature by sculpting an anatomical representation of the human body with the skin removed. Using plasteline figures, you'll explore morphology, structural concepts, and rhythmic proportion. (This course is cross-listed with FASCU 270.)

ILL 625

Perspective for Characters and Environment Major/3

Learn to draw situations suggesting 3D believably. This will include naturalistic environments, lighting, and placement of characters, allowing your audience a full understanding of your stories.

Degree Requirements

Unit RequirementsUnits
Major Coursework30
Directed Study18
Electives6
Graduate Liberal Arts9
Total63

MFA ANIMATION & VISUAL EFFECTS DEGREE REQUIREMENTS

  • Successful completion of Final Thesis Project
  • Minimum grade of C in all required 63 units
  • Minimum 2.0 cumulative GPA and the following Academic Study requirements:
    1 Art Historical Awareness & Aesthetic Sensitivity course
    1 Cross Cultural Understanding course

Additional Information

Program Learning Outcomes

Graduate students will meet the following student performance criteria:

MFA Thesis Project

  • Present an original thesis concept worthy of the MFA degree
  • Demonstrate the feasibility of the thesis project
  • Produce a professional-standard project, with relevant content for the industry, showcasing technical and artistic ability

Technical Skills

  • Demonstrate facility with animation / visual effects technology and software

Presentation Skills

  • Clearly demonstrate project  and workflow plan
  • Effectively pitch ideas to the review committee
  • Create a compelling designed and well-composed review materials

Preproduction Skills (Project Development)

  • Develop projects that demonstrate attention to: research, analytical thinking, detail, flexibility in problem solving, and revision

Professional Readiness

  • Present a comprehensive demo reel / portfolio demonstrating professional-level achievement of specialty skills

Specialty Skills: Traditional Animation

  • Demonstrate strong draftsmanship skills
  • Create pieces that showcase expression and emotion
  • Stage stories through effective camera placement choices
  • Apply the major principles of animation

Specialty Skills: Storyboarding

  • Demonstrate strong drawing, perspective, composition, and cinematic storytelling
  • Demonstrate continuity in visual storytelling through effective camera placement choices

Specialty Skills: 3D Animation

  • Apply the major principles of animation
  • Create pieces that showcase expression and emotion
  • Stage stories through effective camera placement choices

Specialty Skills: Modeling

  • Convincingly model forms in 3-dimensions that demonstrate a thorough understanding of anatomy and sculptural form
  • Display a range of modeling skill sets including hard surfaces and organic
  • Create textures that will be applied to the surface of models
  • Produce industry-standard turnarounds and wireframes

Specialty Skills: Visual Effects

  • Create shots or assets appropriate to the project aesthetic
  • Develop shots or assets for narrative power