Game Development (MFA)

The MFA Game Development program allows students to further their careers by synthesizing traditional art and design fundamentals with today’s groundbreaking technologies. Students level up their skill through hands-on prototyping of game mechanics and art creation, followed by creating a thesis project and an industry-quality portfolio.

Master of Fine Arts (MFA) Degree
Major Classes

This program is available online and on campus

ANM 623

3D Modeling and Animation 1 (Maya) Major/3

Learn to navigate this complex 3D software and its many tools and workflows as they are used in major animation and VFX studios, preparing you for specialized study in the track of your choice.

ANM 680

Color Scripting Major/3

You'll use cinematic composition, atmospheric use of color, and color continuity to complete a sixteen-frame color script. (This course is cross-listed with VIS 380 and ANM 880.)

FASCU 620

Figure Modeling Major/3

You'll develop personal interpretations of the human form.

GAM 601

Elements of Video Games Major/3

Prepare to enter the video game industry. Studying professional practices and techniques, you'll find differences between large and small companies, genres, and types of games. Plus, create your own game design document that shows what you've learned.

GAM 602

Game Design Principles Major/3

Develop a set of creative tools based on games, film, art, and music from around the world. You will learn how to effectively brainstorm, prototype, and iterate on original ideas using industry-standard practices and your own cultural background.

GAM 603

3D Character Modeling 1 Major/3

Study the game character pipeline from start to finish. Using game character ideation, low-resolution modeling techniques, UV layouts, and 2D and 3D surfacing for characters to create your own low-res, 3D game character. (This course is cross-listed with GAM 340.)

GAM 604

Environment Modeling for Games: Principles Major/3

Study 3D game art production for environments. You will gain block out, UV mapping, texturing, and iterative development skills to develop your 3D scenes. Plus, learn to identify the best modeling practice for a given environment.

GAM 605

Scripting for Video Games 1 Major/3

Is your focus on level design or game design? You will examine player interaction and events in video games using C# and game engines and learn to break down problems and systematically build solutions individually and in teams.

GAM 606

Game Genre Development Major/3

Develop short format 2D and 3D games in a variety of different genres. You will get experience with designing traditional game types while improving your creative process and professional workflow.

GAM 607

Action Adventure and RPG Level Design Major/3

Gain a solid understanding of level design for first- and third-person video game levels. You will create levels and game experiences from the initial concept phase through block mesh and multiple passes of scripting using the Unreal game engine.

GAM 608

Drawing Bootcamp for Games: The Human Figure Major/3

Improve your concept art skills by drawing the figure and becoming familiar with human anatomy and figure drawing concepts.

GAM 610

Drawing Bootcamp: Dynamic Sketching Major/3

Improve your ability to create concept art by sketching various hard surfaces and organic subjects. You'll start your own library of reference materials, including animals, vehicles, buildings, people, and assorted materials.

GAM 611

Visual Communication for Game Designers Major/3

This course focuses on developing visual design and communication skills for video game designers. Topics include: wireframes, graphic design, UI/UX, basic sketching, and verbal presentation. Students use industry-standard digital tools and vocabulary to efficiently and accurately convey their game play ideas and create graphic presentations.

GAM 612

Concept Art for Games Major/3

Apply your drawing and color skills to game-specific subjects. You'll increase your visual language, drawing, and digital painting skills to create asset model packs and designs for 3D modeling production.

GAM 621

Texture and Light Major/3

Create and manage textures using hand-painted and procedural methods in 2D and 3D applications. You will identify textures that define the different properties of 3D surfaces and use UV mapping techniques to correctly apply 2D textures to a 3D object. (This course will be cross-listed with GAM 332.)

GAM 623

Introduction to Digital Sculpting Major/3

Learn the concepts and methods used to produce digital sculptures. You will learn to create organic and hard-surface objects in a digital sculpting application, explore 3D painting, and practice concept ideation. (This course is cross-listed with GAM 241.)

GAM 626

Game Environment Production 1 Major/3

Use the environment asset pipeline to create real-time, 3D interior and exterior scenes. You will gain the storytelling, prop development, modularity, and composition skills to create compelling real-time environments. Plus, study scene management and iterative development. (This course is cross-listed with GAM 342.)

GAM 631

Thesis Project Preparation Major/3

Prepare for the midpoint review. You will develop an independent thesis plan, perfect your portfolio, and complete your thesis project proposal to showcase your accumulated skills and work over the first part of the program.

GAM 651

Prototype Game Development Major/3

Student teams will work in a model production environment to build a working first playable. Students will have hands-on experience with a game engine to create their prototype game. Time management, organization, export and import pipeline, and bug tracking and fixing will be refined.

GAM 655

Scripting for Games 2 Major/3

Learn complex, efficient, and specialized practices for scripting gameplay mechanics. You will develop several video games featuring systems of moderate complexity from scratch.

GAM 660

Digital Painting Principles Major/3

Rapidly improve your digital painting skills to create believable concept art. You'll paint the human figure and other types of materials to learn basic color theory.

GAM 778

Professional Portfolio and Career Development Major/3

As you reach the completion of your degree, it's time to prepare for your career in professional game development by compiling your best work into a portfolio, establishing a personal brand, and preparing all the materials you will need to apply for jobs in a very competitive industry.

GAM 810

Pipeline Process for Thesis Major/3

Make a plan to finish your thesis. With help from your instructor and peers, you'll work to refine your concept, address challenges, and do the visual, verbal, and written work to advance your thesis toward completion.

ILL 610

Clothed Figure Drawing Major/3

Create a believable three-dimensional illusion of a figure on a flat surface of paper. You'll study physical flexibility, how the figure moves, various types of folds, and the construction of clothing.

ILL 625

Perspective for Characters and Environment Major/3

Learn to draw situations suggesting 3D believably. This will include naturalistic environments, lighting, and placement of characters, allowing your audience a full understanding of your stories.

Degree Requirements

Unit RequirementsUnits
Major Coursework30
Directed Study18
Electives6
Graduate Liberal Arts9
Total63

MFA GAME DEVELOPMENT DEGREE REQUIREMENTS

  • Successful completion of Final Thesis Project.
  • Minimum grade of C in all required 63 units.
  • Minimum 2.0 cumulative GPA and the following Academic Study requirements:
    1 Art Historical Awareness & Aesthetic Sensitivity course
    1 Cross Cultural Understanding course

Additional Information

Program Learning Outcomes

Graduate students will meet the following student performance criteria:

MFA Thesis Project

  • Present a feasible thesis concept appropriate for an MFA degree
  • Create a thesis project that demonstrates a professional-level achievement in specialty

Visual Communication

  • Critically evaluate the aesthetics, meaning and effect of imagery

Technology

  • Demonstrate mastery of the tools and technology related to area of specialty

Presentation Skills

  • Present their ideas and solutions in a visually compelling cogent manner using industry standard vocabulary and professional quality presentation materials

Critical Thinking & Problem Solving

  • Research and generate workable solutions under a deadline

Professional Readiness

  • Produce a professional demo reel or portfolio which meets industry standards
  • Work cooperatively and effectively in a production environment

Specialty Skills: Game & Level Design

  • Communicate abstract ideas using game design documents and 2D maps
  • Create playable games with 3D technology

Specialty Skills: Environment Modeling

  • Translate visual research and reference to create 3D environments in which models, texture and light demonstrate a thorough understanding of organic, architectural, and industrial form

Specialty Skills: Character Modeling

  • Translate visual research and reference to create, sculpt, model and texture in three dimensions that demonstrate a thorough understanding of human, zoological anatomy, and appropriate for the artistic style of the project

Specialty Skills: Concept

  • Follow an industry-standard process, from thumbnails through final render to generate concept designs
  • Apply visual research to Concept art
  • Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings