Game Design (AA)

The Associate of Arts degree provides Game Design students with an introduction to the fundamental concepts of game construction and game engine technology. Once earned, the Associate’s degree can also be used as a stepping stone to a Bachelor of Science or Bachelor of Fine Arts degree as it provides a foundation for advanced game development coursework.

Associate of Arts (AA) Degree
Core Classes

This program is available online and on campus

FND 108

Digital Drawing for Entertainment Core/3

Build essential drawing skills for entertainment design industries. Learn software tools and artistic foundations to create captivating digital artworks. Through a series of hands-on assignments, you will explore core drawing principles, including line work, shape design, form, perspective, and lighting, to quickly communicate concepts visually.

GAM 101

Playing Games in Game Development Core/3

Play an array of important game genres both from the tabletop and electronic gaming platforms. Platformers, shooters, deck builders, resource management, action points, combat styles, and more topics are covered. Students will record their gameplay and incorporate commentary and reflections on the overall experience and specific reactions to the game(s).

GAM 105

Introduction to Maya Core/3

Learn the fundamental concepts of 3D modeling for games. Using modeling tools and methods in a conventional 3D application, you will create a variety of polygonal objects and how to apply basic lighting and materials to your scenes.

GAM 110

Introduction to Game Development Core/3

Learn the fundamentals of game development focusing on the various disciplines and roles involved in professional video game production. You will be exposed to industry-standard tools, workflows, and best practices that drive successful studios.

GAM 111

2D Tools for Game Development Core/3

Learn the two-dimensional tools used in the game industry. You will gain fundamental composition, color, layout, and presentation skills to develop different pieces using contemporary methods of digital image creation.

GAM 150

Dice, Rulesets, and Theory Core/3

Effective game design is about creativity, communication, and determining fun through the creation and balance of systematic rules. In this class, you will learn fundamental, practical principles of game design through the creation of tabletop games and role-playing.

GAM 151

Visual Communication for Game Development Core/3

Learn how to be a more effective video game designer through the use of visual communication skills. You will create gameplay mechanic sketches, manuals, presentations, paper maps, and a first-pass portfolio. Even if you're not a great artist, this class will give you a set of skills you can use to define your own style.

GAM 190

Mobile UI and UX Core/3

To design an intuitive UI (user interface) and UX (user experience), you must know your audience and your medium. You will learn how to create wireframes and interface elements fitting for mobile games.

GAM 310

Portfolio for Games 1 Core/3

It's never too early to start planning for a portfolio and establishing a brand. In this midpoint class, you will learn the basics of creating a portfolio through a combination of professional techniques and feedback from your peers and instructors.

Degree Requirements

Unit RequirementsUnits
Core24
Sophomore Portfolio3
Major15
Liberal Arts18
Total60

AA GAME DESIGN DEGREE REQUIREMENTS

  • Minimum grade of C- in all major coursework.
  • Minimum 2.0 GPA and the following general education requirements:
    1 Art Historical Awareness course
    1 Creative Communication course
    1 Written Communication: Critical Thinking course
    1 Employment Communications & Practices course
    1 Quantitative & Programming Fundamentals course

After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.

Additional Information

Program Learning Outcomes

Undergraduate students will meet the following student performance criteria:

Visual Communication

  • Integrate environments, characters, or props for a cohesive game experience
  • Visually demonstrate skills that meet project parameters

Technology

  • Demonstrate familiarity with technology related to contemporary game production

Presentation Skills

  • Clearly present ideas using industry standard terminology

Critical Thinking and Problem Solving

  • Visually communicate research and ideas throughout the design process

Professional Readiness

  • Final Review deliverables demonstrate foundational skills for the game development industry